HTC is now perfecting on the audio solution for Vive and the project is currently classified
HTC Vive is a VR device currently co-developed by HTC and Valve, and these two company will continue to collaborate on developing its second generation.
Recently, Alan Yates, an engineer from Valve, posted a status on Reddit, claiming that the VR team composes 1/3 of the company with its core members developing the next generation VR devices.
The first generation HTC Vive has won a lot of positive reviews and feedback with its outstanding motion track system and its full immersive experience, which inevitably brings an even higher public expectation to the second generation.
Now HTC and Valve are building up the momentum for the release of their new products this winter. However, it is interesting to point out that although Oculus Rift announced that its consumer edition would provide its users with removable headphones, it has never ever mentioned the audio solution for the vive headset.
An interview with Jeff Gattis by a Spanish website, realovirtual, took place during the Gamescom 2015 in Barcelona. Jeff, who is HTC's Executive Director of Global Marketing for its connected product division, was confronted with the questions about the microphones and headphones in VR devices. He responded that, "Obviously, audio is an important factor that influences the whole experience. We are not ready yet to announce the specific details, while at the meantime when we are looking for a better solution, we will make extensive adjustment to the current audio solution. More details will be disclosed this fall."
HTC has kept the details and features of Vive highly classified. Therefore, we have no definite answer regarding if HTC Vive will provide headphone or not. The final version of HTC Vive will be very different from the current developer edition. Everything will need to be revealed until its release in October this year.
Maybe at first, the importance of audio in VR will be neglected. However, we would be more demanding on audio for the second generation product. If VR can also be realized in audio, then the immersive experience will be even more enhanced and we can tell where the sound comes from as if in real life. For example, when you are standing on a street, you can tell the variation in the sound of car engine when it's driving towards you.
Recently, Google released its new open source project for spatial audio. It can make it happen for VR. The technology, called Omnitone, uses a full-sphere surround sound technique called ambisonics. Simply put, it mimics how sounds are heard in reality. If a VR character is playing the piano, how you hear the music changes based on where you're looking.
For CAPE Rebellion spatial audio headphone, it will truly inhabit your VR with 3D digital signal processor, hard-related transfer function and adaptive noise canceling technology.
Accurate sound orientation will provide you bigger sound field than normal headphones and truly immerses you in the world of your game, improving your reaction time and giving you an advantage over your opponents.
Now there is a GIVEAWAY activity provided by us and the prize of this GIVEAWAY is a HTC Vive together with our revolutionary HiFi spatial audio wireless headphones. You can take a look for details if you are interesting in it.